Hey Devs hows about you create a death match option for continuance of health. Its sort of unfair for one gang to beat up another gang and then they hide in the ER for the duration of the death match causing them to last long enough for 1 or 2 survivals. For those gangs who put the work in beating them up they still lose it all. Unfair. A new forced health DM would be good for those not afraid of fighting to the ultimate death. Kill and then automatic heal for continuance of fight.
We have a new update coming which will enable ZERO HP KILL as a new deathmatch type (instead of the current experimental rule which was applied to all DMs)