Another thought, this is the only place health actually has an advantage in this game. before this it was completely useless. Some games i have played the xp you got from fight was more if you had higher health. correct me if im wrong, but if you have 100 health or 1000 you get a max of 6 xp per fight.
Someone who you can beat on the fight-list but cant be killed on the hit-list makes no sense. Thats all im saying
Phil, I understand what you're saying, but consider that people with that much HP maybe deserves to be not be taken off the hit list that easily.
They did spend skill points to get such a high health, and the benefits of that are... well... limited (there are virtually none, whatsoever.)
So granting them this tiny advantage - I think - is fair game. If you want to grab more bounties, then you better hop on the health train as well, is my point of view.
//Formidable - DeathWish MGS
It seems the hit-list in this game is all or nothing as far as how many times it automatically hits a person. Although its leaps and bounds better than when I first started playing this game, I still believe there is still room for improvement. If someone gets listed then everyone can hit the person with single hits. Whether or not you win or loose you can still knock down the health. The last person to hit the health to zero gets the bounty. This makes it more of a challenge to get a bounty and does not waste all of your energy. Why must I hit someone with 300, 400 etc. health as if they are fully healed when they are not. Basically the way it is now, someone with 25 health takes me 10 or 20 hits to remove from hit-list. Having no emergency room is another big improvement which should not be removed. Just a few thoughts I had since the last round of changes
We are working on a similar mechanic and will be released with the next update. There won't be any hospital in the HITLIST... the other player is always considered as full health