I agree with Todd 100%. There are many of us who play DTM that came from the old Storm8 games. Anyone who was in the Storm8 games knows that the reason those games came to end was due to a lack of a profits. The game quit making money, and as a result, Storm8 shut it down. Obviously, the reason Storm8 quit making money off of their games was not due to making paying and non-paying players equal (they quit making money off of their games because of how many people were exploiting the games). However, there is an important lesson to be learnt from what happened to Storm8: if/when a game ceases to turn a profit from paying players, the game will die.
I enjoy DTM, and as a result, I cannot stand behind the proposed suggestion. I do put a little bit of money into this game, but not nearly as much as the top players, and as such, I am generally unable to compete successfully against those who invest heavily into the game. However, while it would be nice to level that playing field so I could beat diamond players, doing such would reduce the incentive to spend money on the game which would decrease revenue for DynamicNext, and that could potentially kill the game.
One thing to consider is the fact that DTM does a lot of free diamond giveaways. From diamond tournaments, you can win 100 diamonds. You can get diamonds from Facebook Promo Codes when they are available. And you can get free diamonds through other limited/non-repeatable means such as referring people, rating the app, installing and playing other DynamicNext games, or making your first diamond purchase to get 1,000 extra diamonds free of charge (okay, that one costs $0.99, but that's basically free, in my opinion). It might be slow to get diamonds that way, but you can use all of those free diamonds on mercs, diamond gear, refills for boss fights, etc., so ultimately, it should be possible to still play as a free player.
Jim, Bosses aren't for non-diamonds.
First off, diamond players really don't have a problem getting them, while people without loads of diamonds to spend on refills do. I think you know how much energy you need in your pool to beat the latest 3-4 bosses. It's not something any of us have. Even if we level up in the middle of fighting the boss and get a free refill.
Mr. Shades, lvl 10 and forward: You need 467 energy in your energy pool. Does anyone in this game have 467 energy? Or even half?
No, bosses benefit diamond players more than non diamond players, not the other way around.
Cash-mercs, on the other hand, would only benefit non-diamond players, and it wouldn't really affect diamond-players at all. The mercs themselves would be slightly less beneficial than diamond mercs, so diamond players wouldn't really place buying these mercs and arming with diamond weapons before buying diamond mercs. Still, non-diamond players wouldn't really be able to fight at the same level as diamond players, even with a fully equipped merc-army.
Please reconsider. Or make bosses a good non-diamond alternative as you say they were designed to be.
So it's been 6 months... Any new thoughts about this, @Jim @Vin ?
Formidable
Considering many people want more businesses, wouldn't it be cool to have mercs that cost regular cash and upkeep, instead of diamonds?
This means that people who have played for very long and have a really high income can become closer to the top diamond players and thus be rewarded for playing that long.
In the most practical view, it just means that after equipping your entire mob, you can get an additional mob member for 1.3 times the upkeep of the weapons+armors+vehicles or something like that.
Start out with 4 different ones, perhaps?
+10, +10
+1 weapon
100 000 upkeep
+10, +10
+1 armor
+10, +10
+1 vehicle
+20, +20
+1 weapon, +1 armor, +1 vehicle
200 000 upkeep
So 10 million will get you +1000, +1000 and 100 weapons, armors OR vehicles. Or it will get you +1000, +1000 and 50 weapons, armors AND vehicles.
//Formidable - DeathWish MGS10 people like this idea